Because I wanted to add motion blur to the cars in Photoshop, I had to render out what was behind them and then render them separately. This part is also time-consuming and often depends on how fast your render engine/computer combo is. Make yours grow fatter every single month until one day you’ve got just about everything you need and your hard drive is bursting! Other resources such as textures came from .Ī digital artist’s bread and butter is their resource of models and textures. That mini-kit alone is enough to cater to much of your gritty urban city scenes.
#Scene city blender free free
I actually got the majority of my building models from Kitbash3d when they were giving away free samples of their Cyberpunk Mini-kit.
![scene city blender free scene city blender free](https://i.stack.imgur.com/PPtqZ.jpg)
With Turbosquid you can sort by free/low price and with Sketchfab you can sort by downloadable. Seeing as this is a tutorial about turning a scene from pre to post apocalypse, I didn’t want to make it about modeling but rather about lighting, composition, and the fine Photoshop elements necessary to take the 3D to the next level of believability. It’s surprising what you can find that’s either free or close to it.įor this scene I mainly used three sources for models: Sketchfab, Turbosquid, and Kitbash3d.
![scene city blender free scene city blender free](https://preview.free3d.com/img/2019/10/2400326464290424523/ihuf2rna-900.jpg)
Once I’ve done my art research and I know roughly the direction I’m taking, I’ll start pouring through every resource I can to find free or cheap models. You can’t just be building cars and a dozen buildings and characters and props or it’ll take you a month to create a single image.
#Scene city blender free software
I almost always use 3D software to create concept art/illustrations, and when you’re making a very complex busy scene in 3D, you pretty much have to source models. You’ll never ‘arrive’, so this step will likely never get skipped! To keep getting better at your craft, you have to know the art that’s already been done to a high standard, and aim towards it.
![scene city blender free scene city blender free](https://blenderartists.org/uploads/default/original/4X/e/1/2/e129571588a5ace1cb80db845915d81e3bc59f14.jpeg)
I might glance over and get reminded to try a certain angle or lighting set up. These images served as a quality bar so I could set my sights high enough but also to help stimulate ideas. I gathered about a dozen such pics from my favorite artists and put them in my usual PureRef window (PureRef, for those who don’t know, is a great free tool for organizing your reference images). While a city scene can be fairly easy to imagine, what’s harder to imagine is a city scene with good cinematography. It’s important to know what art already exists so you can work towards that standard. But once I know the kind of scene I want to make, I will spend a lot of time looking at other pieces of art that I feel are successful within this theme. This is a real-world city scene and so the burden of research was less than if it were a fictional or period scene. With that in mind, let’s get started on my typical first steps. That’s an example of how careful I had to be when thinking of two images in one. It was important to know this when setting up my before shot because it would preclude certain camera angles, namely any shots looking up (because we wouldn’t be able to appreciate how flooded the location would be if we can’t see the water!). I began working on the city first and for this scene I chose a cataclysmic flood. I listed out each setting and noted the kinds of changes we’d want to see in the after shot. It’s also hard to figure out which apocalypse event will be best for each location and making sure to give each its own unique demise! So you’re kind of composing two shots simultaneously. This was a challenge just to get started because you’re not just thinking about how this shot will look, but when you’re setting up the before, you’re having to also factor in how the other after shot will look. I had to come up with different kinds of apocalyptic events to showcase each piece. For this project I’ll be showing the before and after of an apocalyptic scenario across three locations: city, suburban town, and a rural setting.